English: Chronicles of the Going Home Club
Status: Finished Airing
Aired: Jul 5, 2013 to Oct 11, 2013
23 min. per episode
PG-13 - Teens 13 or older
L represents licensing company
Score: 6.821 (scored by 5768 users)
1 indicates a weighted score
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SynopsisWhen a friend asks Natsuki what high school club she's going to join, she cheerfully responds "the go-home club" (meaning, she's not going to join any of them). However, she soon realizes that this club actually exists at her high school, and she's just expressed interest in joining it! Before she knows it, she ends up as one of the two new members of "the go-home club," which is a small group of eccentric school girls. One of the girls likes fighting bears, while another is ridiculously rich. But what exactly constitutes the activities of "the go-home club"?
Related AnimeAdaptation: Kitakubu Katsudou Kiroku
Side story: Kitakubu Katsudou Kiroku: Miniature Theater
Characters & Voice Actors
Ah, Kitakubu Katsudou Kiroku. I originally started this anime because Crunchyroll picked it up. I expected it to be like most other schoolgirl club animes, where the girls just sit around doing random things. Well, I wasn’t disappointed. The anime was exactly that – stick the viewer into a certain situation and play it out. It was nothing special, just an ordinary generic schoolgirl club anime. However, after checking on MAL and looking at all the negative reviews, I realized something – this anime doesn’t deserve that bad of a score!
I’m going to start this review off with the characters and what I thought of them, because that seems like a logical thing to do. An overall impression first though, it seems that the characters don’t change much throughout. I'm totally fine with this, because what in the world would character development be doing in a generic gag anime? In my opinion, character development is great in some cases, but it’s not as vital to gag anime as it is to, say, adventure anime. In my eyes, the characters of Kitakubu Katsudou Kiroku are a bit generic, but they work well in sync with each other.
Sakura, the eccentric president of the club. She’s pretty strange and has some weird quirks, but she was fairly likable. She usually organizes club activities, which take the members on all sorts of random adventures. However, she wasn’t too memorable, and a bit generic.
The sixteenth heir to the ancient martial arts technique Hagitsuki-ryuu, Botan was probably the character I found most memorable in the anime. Big fan of games, and has the physical and mental capability to do almost anything. I’m not saying Botan’s character wasn’t cliché, but that she was done in a way that made her memorable to me.
The daughter of the Kokonoe Corporation’s head, Claire has so much money that she feels no remorse at spending it. She would go as far as to buy an entire store on a whim of another club member, and apparently has the ability to change the show’s ending song at will.
Being the super feminine air-headed character that she is, Karin manages to attract the attention of all the club members. However, this came at a cost – in a dynamic anime like this with extraordinary characters like Botan and Claire, Karin was probably the least memorable because she seemed so ordinary.
As the protagonist to the series, Natsuki acts as the tsukkomi to the seemingly crazy members of the club. I have to admit though, her VA was a bit underwhelming. To someone who doesn’t understand Japanese, the tones of Natsuki’s voice when she shouts sounds the same every time. Moreover, Natsuki shouts a LOT in the series, making her interruptions fairly annoying. It settles down a bit after the first episode, but there’s enough in the first episode to drive people away.
Overall I’d give character and story a 6. However, this has nothing to do with the lack of development. The score was dropped because of unmemorable characters and a generic story, not because of the lack of something that, in my eyes, isn’t vital to a gag anime. The anime does its job as a gag anime, and that’s all it does. However, I have no reason to deduct too much points because it isn’t going beyond its field.
Onto art now, I’d give the art a solid 8. The colors were bright and happy, which is perfect for an anime like this. The drawing style was nothing special, but it was a nice break from the moe lolis that you see so much. Other than that, I have nothing to say. From Natsuki’s unusually large ahoge to Sakura’s strangely alluring hair ties, the art was enjoyable and fit the theme.
In regards to sound, I’ll give this show an 8, approaching a 9, but that’s just judging off of the OP and (second) ED alone. The voice actresses in Kitakubu Katsudou Kiroku seemed to be all fairly new, but they did a decent job. If I factored in the voice acting and soundtracks during the show, my actual rating would be hovering around an 8. I cannot stress how much I love the OP and ED though. The OP is extremely catchy and bouncy, and while the ED was lackluster and generic at first, Claire soon saw to it that it would be replaces with something much better.
Overall, my enjoyment would sit around an 8. I personally love the humor in this anime, but I can see why it wouldn’t appeal to some others. From what I’ve seen, the show seems to be progressively better with each episode (Episode 6 was really, really funny), and while I can’t see it “catching fire” as an anime series anytime soon, I’ll be eagerly awaiting its new episodes every week.
Kitakubu Katsudou Kiroku is an anime that focuses on girls doing random things. I can see how some people wouldn’t like it, but I would still recommend it. I say watch until you finish episode 6, and if you really hate it, you can drop it. However, there’s quite a bit of humor in this show already and I’m sure a lot of people could find it likeable. Go for it!
Kitakubu Katsudou Kiroku (or Chronicles of the Going Home Club) is an anime adaptation of a manga serialized by Square Enix and is currently ongoing with 3 volumes published at the time of writing this review. The story follows a group of high school girls who are in the 'Going-Home Club'. Instead of doing regular club activities, the 'Going-Home Club' is dedicated to having as much fun as possible, by doing such things as playing video games or even simply feeding pigeons in the park. (Thanks, Wikipedia!)
To be honest, KKK is an anime I picked up from my 'dropped anime' list. At first, I found it really unappealing, so I dropped it at the second episode. A few months later, I took a quick peek at my 'dropped anime' list, leading me to pick up at least one anime to give a chance to at redeeming itself. I picked up this anime along with Sunday Without God. I was actually pretty surprised to find out that KKK was a nice, relaxing gag anime.
It doesn't really have any plot developments, but then again, who would expect those from a gag anime? The anime circles around "records" or basically skits of humorous endeavors, which plays around four characters playing the boke and one playing the tsukkomi. The jokes are usually comprised of anime/manga references, puns and stupidity. The anime apparently likes breaking the fourth wall, which is a running gag in a lot of skits, talking about how the producers are always running out of time in making the anime or how the staff are scared to think of people dropping the anime at the third episode. It even shows its inferiority complex versus Watamote if my memory serves me right. This, I think, is the only defining thing of the show, since most of jokes are usually over-used nowadays and are boring. Surprisingly, I found myself fawning over the fourth-wall jokes this anime doesn't seem to run out of.
The characters are average. By 'average,' I mean really, really, average. You've got the stupid, cute leader, the rich chick who becomes yandere-ish over her cute, innocent kouhai, the tsundere tsukkomi, and the ridiculously over-powered weird girl. That's pretty much it. I can't really see anything in the characters that make them really likable, other than them being enjoyable to watch when they're setting up their jokes and whatnot. I guess fans of the yuri genre would enjoy when watching with their yuri goggles since the girls have their moments. Don't worry, you won't really see any girls' love in here, they're really just about friendship.
The opening and ending songs are pretty above-average, along with the seiyuu who are fairly new, but delivered satisfactory results. I can't say that the art and the music are good per se, but it's understandable for a low-budget anime like this.
Overall, KKK is an anime that's worth watching if you're hungry for a nice, relaxing anime. It's not as good compared to 2013's SOLs, but I personally think it's deserving of an honorable mention. I can't really say it's going to be an enjoyable experience for everyone, but as a huge fan of the slice of life genre, I can honestly say that I enjoyed it a lot. read more
Members of said club just louge around. Doing random things here and there. While getting to know one another in the process.
These are both dialogue-driven shows that follow the comedic adventures of cute girls in a nondescript club.
Kitakubu Katsudou Kiroku and GJ-bu are what happens if you throw a bunch of stereotypical slice-of-life anime archetypes and throw them in a club that has no point at all to it. The characters then spend all day doing random stuff in said club room.
When I watched the first two episodes of both anime, I immediately saw that both anime have the same story with different characters.
Both anime have a number of female characters and put them in the same club. Where they just sit around, talk about a variety of topics, and laugh about it.
both is about a club that just doing random things..
there's no actual plot
differences : GJ-bu have male character
While each show is quite different, having different settings and different character types, they both give off very similar feelings. The type of jokes and overall pace gives off a similar atmosphere that is different from this genre of slice of life, just a group of girls being cute that has been popular for a while now. If you liked one show, you should definitely check out the other.
Similar type of comedy where the chars just talks about random topics that usually leads to something random and crazy. Also both main chars tend to be the tsukkomi for the rest of the cast.
Mundane life and same feeling with the humor. There is no set plot for either show, and they are more episodic.
Group of girls telling hilarious jokes, playing ridiculous games and making cultural references.
Opening Theme"2 Gakki Debut Daisakusen!! (2学期デビュー大作戦!!)" by Otome Shinto
Ending Theme#1: "Wakuwaku DAYS☆ (ワクワクDAYS☆)" by Natsuki Andou (Ibuki Kido) & Sakura Doumyouji (Miharu Kobayashi) (eps 1-3)
#2: "Hanabi (花火)" by Botan Oohagi (Sae Aiuchi) & Azarashi (M·A·O) (eps 4-7)
#3: "Kimi ni Tsuite Ieru Koto (キミについて言えること)" by Karin Touno (Yuna Mitsuki) & Claire Kokonoe (Ayaka Senhongi) (eps 8-10)
#4: "Best Friend (ベスト·フレンド)" by Sakura Doumyouji (Miharu Kobayashi) & Botan Oohagi (Sae Aiuchi) & Claire Kokonoe (Ayaka Senhongi) (ep 11)
#5: "Wakuwaku DAYS☆ (ワクワクDAYS☆)" by Natsuki Andou (Ibuki Kido) & Karin Touno (Yuna Mitsuki) & Sakura Doumyouji (Miharu Kobayashi) & Botan Oohagi (Sae Aiuchi) & Claire Kokonoe (Ayaka Senhongi) (ep 12)
Which fansubbers do you like the best? Click + to approve of their subs for this show. Click - if you don't think they did such a great job.
AnimeYO! [AnimeYO!] (Brazilian Portuguese)
HayaiSUB [Hayaisubs] (Brazilian Portuguese)
Related ClubsGo Home Club, Going Home Club, Slice of Life Club, Cute Girls Doing Cute Things, Namine's Café, Open Discussion Club, Бессюжетные девочки, SweetKotomi's Cute Girls Club
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