Alternative TitlesEnglish: Sword Art Online Synonyms: S.A.O, SAO Japanese: ソードアート・オンライン
Information
Type: TV
Episodes: 25
Status: Finished Airing
Aired: Jul 8, 2012 to Dec 23, 2012
Duration:
23 min. per episode Rating:
PG-13 - Teens 13 or older
L represents licensing company
StatisticsScore: 8.331 (scored by 102864 users)
Ranked: #1742
Popularity: #26
Members: 156,882
Favorites: 10,686 1 indicates a weighted score
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SynopsisIn the near future, a Virtual Reality Massive Multiplayer Online Role-Playing Game (VRMMORPG) called Sword Art Online has been released where players control their avatars with their bodies using a piece of technology called Nerve Gear. One day, players discover they cannot log out, as the game creator is holding them captive unless they reach the 100th floor of the game's tower and defeat the final boss. However, if they die in the game, they die in real life. Their struggle for survival starts now...
(Source: Crunchyroll) |
Related AnimeAdaptation: Sword Art Online, Sword Art Online: Hoshinaki Yoru no Aria Other: Sword Art Online: Sword Art Offline
Characters & Voice Actors
Staff
Reviews
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LLYNCES
264 of 465 people found this review helpful
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25 of 25 episodes seen
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| Overall |
7 |
| Story |
6 |
| Animation |
8 |
| Sound |
9 |
| Character |
6 |
| Enjoyment |
8 |
I don't really want to go into too much depth, but I'd like to give an overview of the series and give my opinions it. If you haven't noticed yet there are many negative reviews out there for this anime, and while many of them bring up some pretty fair points, I think some people are being a bit too harsh on it. Let me explain.
Yes it's a popular anime, yes it has flaws, no it's not perfect, but at the very least in my opinion it is enjoyable. The pacing is off, the beginning particularly feels rushed, there were moments where I thought I skipped an episode because of the time skips which made it difficult to really connect with any of the characters in the beginning, and there were some less than stellar instances where it felt like the anime was trying to make me care but failing hard.
Some characters felt to be completely forgotten throughout most of this series too. For example in the beginning we are introduced to a character named Klein who is quickly pushed aside after the first episode and barely seen again and doesn't really make much of an impact at all on the story later on. This seems to happen a lot throughout this series where there might be some emotional moments where a character dies, or something dramatic happens but there is really no emotional impact from it, and the main character seems to not really care that much about it or it doesn't really effect anything significantly.
I really felt this series shined from around episodes 4-13 and I wish they would have kept with that pace instead of rushing an ending midway and throwing something new at us. The second half just felt completely unnecessary and forced.
Pushing the negative aside, I found the overall theme and atmosphere of the series to be great, and being an avid lover the MMORPG genre obviously a lot of things in this series appealed to me. I really enjoyed the idea of being stuck in a game that was impossible to escape from without winning and having real consequences, it really made everything much more dramatic and meaningful in the story. Sadly this quickly goes away midway through the plot.
If I had to pick two of the best things this anime did well for me it would probably be the animation and soundtrack. They both were really well done, and honestly without them being as good as they were this series would have gotten a much lower score from me, and when I say I really enjoyed the soundtrack I mean that I loved it, it was superb.
I think what it really comes down was just the fact that I enjoyed watching it. I can look at the flaws and pick the anime apart pretty easily, but those flaws never really stopped me from enjoying this anime.I really do feel though that it had a lot of potential to be a top tier series, it just made far too many mistakes. Looking at it objectively I simply cannot give this anime higher than a 7. It was good because I found it to be enjoyable, but it wasn't great or amazing.
At the end of the day I watch anime because I want something that will entertain me and keep me interested, and I feel that Sword Art Online did a good job at accomplishing that.
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_Rika
801 of 1506 people found this review helpful
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25 of 25 episodes seen
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| Overall |
3 |
| Story |
3 |
| Animation |
8 |
| Sound |
6 |
| Character |
3 |
| Enjoyment |
6 |
Once in a while comes a piece of fiction (be it movie, book or… anime) that takes the audience by storm, sweeping numerous off their feat, leaving several with a bad aftertaste in their mouth and making a few pass the work off as ‘average’ or ‘mediocre’. Online communities, forums, chat rooms and every other nook and corner of the internet known to the man turn into arenas of debates, discussions, fanboyism/fangirlism and flaming. It’s apparent that when something is popular, it doesn’t always get to bath in praises. With the acclaim, comes a sheer amount of criticisms. Also, it goes without saying that popularity doesn’t necessarily equate to quality.
Sword Art Online is no exception.
SAO, the anime adaptation of a series of light novels of the same name by Reki Kawahara, has been the much talked about show of the Summer and Fall 2012 seasons, and taking into consideration the incredible hype surrounding it with reviews of mixed sorts, it’s likely to stay that way for quite some time. Keeping in mind the vogue of MMORPG’s and the demand for something ‘captivating’, the team behind SAO attempts to bring an enticing work to the table by executing the intriguing premise of ‘players trapped in a VRMMORPG where death equates death in real life and the only way out is to clear the game’. Unfortunately, SAO fails at many levels which is a shame because when the anime kicked off with the highly anticipated first episode, all seemed well and it gave the vibes of something truly worth spending your time on but then it does a flip and from this point, things go awry. And here we have it— one of the most controversial anime of the recent years.
Before proceeding with the review, let’s get one thing straight. I’ve not read the original source material. The light novels, that is. Hence, I’m not going to draw any comparison between that and the anime. With that out of the way, let’s keep the ball rolling.
SAO on the surface has a fairly interesting premise, no doubt, and it’s executed well to some extent or so did it initially seem. The very idea of a large number of people logged into a VRMMORPG with the intention of embarking on a virtual reality adventure but only to be struck with utter horror as they’re faced with the shocking truth of the game has been put into effect quite satisfactorily in the first episode. It’s pretty much what I’d call an excellent start. However, SAO effortlessly manages to send all my expectations and enthusiasm down the drain for it takes the show only an episode or two to reveal its true colors followed by the disappointment it has in store.
So, what goes wrong? Well, many things actually.
Following the Great Beginning, the first arc decides to take a detour and invests on a few episodes dealing with side stories in which our protagonist Kirito gets acquainted with one girl per episode and ends up rescuing her from a jam. This is precisely why I like referring to this bunch of side stories as ‘episodic harem’ where the primary heroine of the story and Kirito’s love interest Asuna is assumed to be constant and the other girls are variables. Now this isn’t necessarily a bad thing. However, these side stories have very little to nothing to contribute to the series as a whole. Admittedly, they equip the viewers with some clever, little details here and there regarding how the game world works but these details have hardly have any bearing to the overall plot. The primary goal of these filler-like episodes appears to be that of giving our hero clad in black an opportunity to flaunt how much of a chick magnet he is and how he has it all that takes to be the coolest dude in this world made up of zillions of pixels. To boot, the characters (read: cute chicks) that appear in these episodes have absolutely no substantial role to play in the story later on. ‘Side’ characters indeed. And SAO knows how to effectively sideline them.
When the arc finally gets itself back on track, it’s only natural to hope that the show will now have something worthwhile to deliver. However, that isn’t the case. If anything, some severe cracks begin to appear as very soon the focus of SAO is the romance between the two leads which is, in one word, cheesy. At this point, opinions are divided. The romance aspect, for some, can be appealing while for others, it can be a major turn off especially if they don’t like the characters involved. It all comes down to personal preference. However, personal preferences aren’t a convincing excuse by any means to overlook the fact that the story, world building and everything else take a backseat for the sake of allowing the two leads to be lovey-dovey in the backdrop of gorgeous sceneries. When the arc does manage to divert its focus on to some ‘serious business’, things look good for a while but with a rather unimpressive ending, the first arc concludes on a pretty bad note in my book.
And then begins the second arc which to be blunt is a letdown… again.
The second arc or the ALO arc is set within ALfheim Online, abbreviated as ALO, a VRMMORPG successor to SAO. Kirito logs in with a mission to rescue his wife (Asuna, duh) from the clutches of an archetypical antagonist who is a disgrace to all the villains we’ve come across so far in fiction. This arc showcases some really eye candy visuals that are a pleasure to behold but that’s pretty much its only redeeming point. It doesn’t have anything much going on except for a few climatic action sequences now and then with intense battle music playing in the background that last only for a while. Not to mention, there’s another chick added to Kirito’s harem: Suguha, his little sister or I should say cousin.
And then the hilarity ensues.
The manner in which ALO is brought to a close is appalling to say the least and at the same laughable because it doesn’t hesitate to use the much notorious plot device dues ex machina, ruining whatever hopes there were for the final confrontation with the villain. The poor conclusion could be excused if it was handled more cleverly and convincingly but a blatant ass pull is by no means satisfactory. If anything, it only proves that the writer faced a dead end and was unable to think of anything better and creative, and expected the audience to swallow down whatever he could come up with, no matter how downright stupid it is.
Among all the other things, the most easily noticeable flaw without a doubt is the execution of the plot itself which is all over the place. It doesn’t take a genius to figure out after a couple of episodes that SAO suffers from poor pacing and inconsistency. It appears to be highly indecisive as to what exactly it wants to do and how to get it done. This is mostly evident in the first arc which is incredibly rushed at many parts. There’re timeskips and the next thing you realize is that the characters have already cleared quite a lot of floors while keeping us, the viewers, in the dark. This makes the plot disjointed, prevents any sort of correlation to the win-or-die situation that the characters have been put into and gives everything the feel of it being nothing more than a piece of cake. The struggle for survival and a sense of urgency are hardly felt even though the lives of the characters have been said to be literally at stake. The episodes dealing exclusively with the lead couple taking some time off for a ‘vacation’ and subsequently ending up building a virtual family can further make one wonder: Why are they so carefree when they’re supposed to chalk out plans to beat the game and make a quick escape? To put it in other words, the arc has a tendency to go off track. It lays down for itself one thing but ends up doing something else altogether. It’s uncertain as to whether to make itself come across as a story of survival set within a VRMMORPG or as a fluffy virtual love story. In due course, it decides to juggle with both but doesn’t get either of them rightly done.
Now for those who look for substance in any given story, it’s almost a fact that no amount of fanservice, eye candies, self-insertion or guilty pleasure factors can possibly compensate for a substandard storytelling. Yet that’s what SAO tries to do. It brings in all the aforementioned elements to sugarcoat its sloppy writing. On the whole, there’re no sincere efforts made to incorporate details that would contribute in some way or the other to world building or character development whatsoever. Not to mention, when the situation demands it and the writer goes out of any creative ideas to move the story forward, the characters’ actions are made to contradict the established game mechanics and the only reasoning that’s provided for such miracles is ‘where there’s a will, there’s a way, and there’re times when true love and determination can overcome any obstacle in the game’.
While the poor quality of the writing is the key factor, the other aspect that contributes considerably to the mediocrity of the show is the characterization. Simply put, SAO’s characters are bland and lack subtlety. In essence, SAO has its focus on only two characters: Kirito and Asuna. The others are just there; mere devices to move the story forward. And a few have nothing to contribute to the plot at all. For instance, the ones featuring in the side stories.
Let’s talk about the protagonist Kirito first.
An unsocial, reserved yet headstrong player who knows how to get things done his way and is determined to beat the game. That’s basically how Kirito is portrayed in the beginning. At this point, he seems like a good riddance from the generic wimpy male leads that have become so much of a commonplace in anime. A proficient main character who knows how to deal with things is something refreshing to witness once in a while. Unfortunately, the impressions didn’t last for long. In desperate attempts to make his character more ‘appealing’, Kirito is depicted as a ‘perfect’ being which leaves his character with little plausibility and much insipidity. He’s in essence the embodiment of what most teenage boys desire to be.
He’s a guy with a heart of gold.
He’s always at an advantage.
He can accomplish whatever he wants to with little effort.
He has an ‘ideal’ girlfriend/wife.
He’s admired by those around him.
He can ‘unintentionally’ make every other chick adore him, romantically or otherwise.
Thus, he serves himself as a mere self-insert character for wish fulfilment and at the end of the day, there’s nothing ‘individualistic’ about him. Gary stu is probably what describes his character the best, and if paired with the Mary sue of the show, we get a lead couple that seems to have been cut out straight from a tacky romance fanfiction.
Yes, when I mentioned ‘Mary sue’, I was referring to Asuna.
Asuna as the female lead is as stereotyped as they come. Much like Kirito, her character is heavily idealized. She’s pretty, popular, kind, caring and every other man wants to have a piece of her. Oh, and did I mention her cooking skills that level up with each passing day? After all, her foremost duty is to cook for Kirito and show how much she cares for him. While initially she’s portrayed as a strong, independent female player with a tsundere-ish attitude, it doesn’t take her long to make a transition from that to a deplorable damsel in distress, requiring her knight in black robe to come to her rescue whenever she’s in a bind. Kirito fighting her guild leader to earn her some time for honeymooning is laughable to say the least. It soon becomes apparent that she doesn’t have much of a role other than serving as the love interest of the protagonist and being the object of fanservice now and then which might be successful in pleasing the male audience somehow but that alone can’t make up for her badly written character. In fact, the other female character the show cares to put the spotlight on also ends up becoming the target of fanservice but doesn’t have anything else going on for herself.
If you haven’t guessed it already, I’m talking about Kirito’s beloved imouto.
Throughout the first arc, the writer must have been itching to include a love triangle in the story but couldn’t find a potential candidate. As the first arc comes to a closure and the second arc begins, he grabs the opportunity, puts Asuna behind the bars (so that she’s not an interference in what he’s attempting to do) and introduces Suguha, Kirito’s cousin sister. The sole purpose of creating her character is to make way for a generic love triangle and melodrama. Suguha loves her cousin but can’t do anything about it because he loves Asuna. That’s the bitter truth. Hence, she looks up to a certain someone she happens to befriend within ALO and hopes that he’d be able to sooth her aching heart. However, she gets trolled… badly. This, in turn, leads to more drama that’s somehow supposed to be heart wrenching but it isn’t.
The remaining cast consists of two antagonists, both failing to make any sort of impression though the one making his debut in the second arc can be a good comic relief at times, and a bunch of side characters that wouldn’t have made any difference even if they hadn’t existed. The bottom line is, the characters of SAO are a half-baked lot devoid of any depth or development. They could’ve perhaps turned out to be interesting if they were more fleshed out but who cares about that as long as they appeal to the intended target audience?
Onto the technical aspects now.
In the department of the visuals, A-1 Pictures does a pretty good job. Within the game, the vast tracts of greenery, the beautiful cities during the night, the castles… they’re all a pleasure to behold. The animation is also well-handled for the most part. Initially I wasn’t much pleased with the character designs but they gradually grew on me, and I personally find a few characters like Asuna, Heathcliff and Lisbeth to be very well designed.
The music is composed by one of the most renowned composers in the anime industry, Yuki Kajiura. While the soundtracks aren’t bad by any means, none of them stand out much except the one that plays during combat/intense scenes. In fact, that’s the only track that can be heard playing most of the time in the entire show. A few other tracks, though they aptly fit the scenes they’re played in, are easily forgettable. The same applies to the opening and ending themes. Nothing groundbreaking there. I’m a fan of almost all of Kajiura’s works and if compared to her previous works, SAO’s music is lacklustre to say the least and so much so that it’s hard to believe Kajiura is the composer to begin with.
To wrap up the review, SAO had the potential to be something good but that potential goes down the drain due to poorly executed plot and bland characterization. It starts off in a satisfactory manner but goes downhill thereafter. Nevertheless, it can be an entertaining ride if one keeps their expectations low and swallows down whatever it has to offer without questioning anything. One of the reasons why SAO has been a letdown is the anticipation the majority had for it prior to its airing but that’s justified since the light novel series from which the anime is adapted is one of the most popular ones out there.
Now all that’s left to do is to wait for a second season which is bound to release sooner or later and see how it goes.
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Recommendations
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Both are about a guy that is forced to play a game risking his live together with other people. In order to leave this situation, they have to beat the game following the rules they were given.
Btooom! is real, but the mechanics are like games.
SAO is virtual reality.
Both become imprison in game like reality.
Pretty much the same story of two fated people that meet in a game, then later in RL, but Btooom is more mature
Similarities:
Both main characters found themselves trapped in a game that involves a life or death situation.
Both main guys met a hot babe in the game and developed a relationship.
Both involves a situation where alliances will be formed.
Dissimilarities:
In one anime the game is set in somewhat a medieval period type of MMORPG game, while in the other anime it is a real time life or death game.
One anime has intense ecchi, while the other has not.
Btooom! has a very similar concept - people playing a game in real life, putting their lives at stake. The difference is, however, that Btooom! actually succeeds at this. It is what Sword Art Online could've - or maybe should've - been.
Hackneyed 'survival game' shows that ultimately fall flat, most notably in the areas of characterization and plot. Both feature an awful romantic duo as the holier-than-thou protagonists. The romance in each of these shows is cloying and cheesy.
How isn't it? Both follow the story of a male protagonist being forced to play a game with much higher stakes then originally expected!
They both have a "Complete Romance" element, and both show issues on morality and desensitization to violence!
while btoom is more on the gory side, they're both stuck in a game they cannot get out of unless they beat it
Both are about a guy who games and gets actually thrown into the game one day with their lives on the line.
I like to refer Btooom! as "Bomb" Art Online sometimes.
Both deal with an online game where the human life is at stake. Only difference is that in Btooom, it becomes reality, whereas in SAO, the players' minds are stuck in the game itself.
Both are about players who have been put into a world where they once enjoyed gaming in.
Btooom is more brutal, realistic, and much, much darker while SAO is very light-hearted and more in a fantasy genre.
- Same in 'game', but SAO is real game (Virtual RPG) and Btooom! tells about game in REAL WORLD.
- Thriller. in SAO, they need to get to 100th floor to finish the game and return to reality.
in Btooom!, they need to get 7 chips to get back to their own home.
Both series have the Main Character play a video game
Main Characters are also forced to play against their will
Main Characters are good at the game (possibly the best)
1.Both of the main character both start out on top, they both have awareness of their power.
2. The situation is a game, where you can die, even tho SAO is virtual and Btooom! Is not.
3. The main character finds love, in a messed up situation
Reality turns into a virtual world
Both have similar male protagonist who want to escape
Btooom however has much more gore, plus the female protagonist is on par with Asuna
Both have an interesting plot which is unpredictable
Art style is similar
The same concept of a real life game world. But Btooom! is more intense and aimed at a more mature audience. No magic and leveling up and stuff. The characters are not trapped in a game world but rather on an island in the real world where they are forced to survive based on the concept of a popular video game in the anime.
In one note: It's one of those game world real world dimension shifting anime but one that takes place only in the real world, and is aimed at a more mature audience with blood and gore and smart tactics.
they both have a game that can kill you but btooom is real life
Both male protagonists are forced to play a survival game. There they meet the female protagonist and develop a romantic relationship with each other.
Both anime have a good amount of quality action scenes. (Though Btooom! was more bloodier.)
Both same as they force to play the game risking their lives to survive and finish it according to the rules that was given .
Hot Leading lady
SAO = Asuna
Btooom! = Himeko
Both anime are featured in a game.
SAO is more of the fantasy and action type while Btooom is more of the psychological and horror type.
In both anime the main character is sent into a game which is a live or die situation, both of them meet a heroine inside of the game, and both are amazing. The only difference is that in SAO, they have to work together and in Btooom, they have to kill each other in order to complete the game.
- main characters are stuck in a death game where they are fighting for their lives
- romance with a cute girl, both are "ingame married" with her
- main character is one of the best players of the game
-Both are games that take place in reality, the possiblity of dieing within the game.
-Main Characters are pros at the game.
-Romance aspects, however SAO features more.
'World's Greatest Gamer' has to play his favorite mmo IRL
1.Both are about games.
2.Both main character is forced to play the game.
3.Main character meets a girl and is in love with them
Both anime are about a guy who wants to survive in the game.
Btooom is a favourite of mine, i love how the characters revert to the baser instinct to fight for survival and a way out of the deadly game. SOA is based around the same principle of people playing for their lives and future
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The story line involves the idea that you enter a world that is a virtual reality. They have similar art styles and the game play for the characters is different, but the real world repercussions are more drastic in one series then in the other, but they are still there.
Both involve games and put great effort in to developing their characters skills to the utmost.
Accel world is probably the closest (maybe) anime to SAO, but probably not as great
both goes to the future with technology that lets you move in 3D world.
both plays games and is pretty serious, although accel world is just an over reacting of seriousness
both main character are good at game
Romantic, SAO has better romance
if you watch this, definitely watch SAO. i think it will be better for most people
To begin with, both series are mainly focused on online gaming, with the exception that they can log out and go back to the real world in Accel World, and the people in SAO are trapped. Both main characters also have a similar goal, Kirito's being clearing the game so they can get out and Haru's becoming the first lvl 10 in Accel World and uncovering it's mysteries. Also, the novels were both written by the same person, which explains why they're so alike.
Both have a virtual video game that is release to the public with the question of why the game was made. In both series the main character has an unique ability that special in the game where they or only a few have that ability. Both character team up with a female character that is a strong player in the game. Plus both series were created by Kawahara Reki
Both were set in a virtual world, except in AW it is more on a Frist Person Stance or FPS , while the other in on a MMORPG. another difference, is that in AW the players are fighting to reach level 10, while in SAO it is a life or death situation for the players.
Both main heroes are fascinated by the virtual world. First, they are loners, but as time goes, they realize that many people care about them and change their attitude to life. Great action anime with a dose of romance.
Accel World and Sword Art Online are created by the same producer thus they're quite similar. Accel World and Sword Art Online are both games that the characters in the anime have to use something like a Nerve Gear and Neuro Linker to connect to the game; a lot of fighting going on. The male protagonists also falls in love with a strong female protagonist.
Both take place on a VR that is more than was initially thought. There's also romance in both.
Both were created by ASCII Media and have few similarities, such the technology used between the universes and both have the main setting in a MMORPG.
Both by same creater, both involve fulldive technology stuff and SAO is the predecessor of Accel World :O
I can finally make this recommendation since the show finally start airing......The setting in both show mainly taken place inside a game world where the MC fight totally random stranger across the world.
Since Both show are made by the same people and the genres are almost exactly the same so if you like one show then i believe you'll love the other one.
I personally like Sword Art online better since the MC looks cooler.......
It has some kinda like Accel World... Both fighting -games and also using a something Nuero Linker(Accel World) and Nerve Link(Sword Art Online)and the command Drive Link(SAO) and Direct Link or Burst Link(AW) and it's really possible that Kuruyukihime and Kirito is somewhat connected due too both of them likes dark color(Mainly Black) and it has the same writer... So I guess it'll really look like and also in wikipedia it is also a related article
both are done by the same producer,
both are gaming anime, which they enter a virtual online game reality, except SAO is constantly stuck in the online gaming world, while AW can log in/out.
both anime series have a group of supporting characters who help the main protagonist achieve his goalm which they add more intense/comedic/fluff/sad moments throughout the anime.
both the main characters personalities are far different comparing, but they have a goal, both leveling their characters up to beat the game.
there similar with the virtual gaming and slight fluff romance, but SAO is much more serious, comparing to AW
Neuro-Linker is the next generation of VR (virtual reality), Accel World use a device known as a Neuro-Linker for access the Internet and enter virtual worlds.
Sword Art Online use VR, With the Nerve Gear, a virtual reality Helmet that stimulates the user's five senses via their brain, players can experience and control their in-game characters with their minds.
First: Its A GAME
Second: Only A limited number of people know or have this game
Third: If they lose in the game they either Die (SAO) or will never be able to play the game again (Accel World)
Fourth: Their Main Characters are both detached from the real world (though in accel world the main character has developed, I'm not so sure yet for SAO)
Fifth: Each episode is something to look forward to!
Both worlds accel in the world of role playing games where the user is sent to a new world beyond the one they are born into. Fitted with action and romance our heroes learn they are not alone in a world where everyone wants to escape, only to find who they really are. Enjoy ^^
The author of the light novel versions of Sword Art Online and Accel World are the same, so even if the art is different they have similar overall concepts. Another reason why they are similar is because it is heavily hinted in the Sword Art Online's light novels that they are both set in the same world, only that Accel World is set further in the future.In the 2nd part of the 2nd prologue of the 9th volume of Sword Art Online's light novel, it even shows how development of how the concept of the "Brain Burst" program used in Accel World worked, and it is shown in the crossover chapter "Versus" that Accel World is definitely the future.
Read it yourself!
WARNING
These end areas relating over to the development of "Brain Burst" may or may not become spoilers as to the goal set in Accel World to "Find The Creator Of Brain Burst"
Sword Art Online Volume 10 Prologue 2
http://www.baka-tsuki.org/project/index.php?title=Sword_Art_Online:Volume_9_Prologue_II
Sword Art Online/ Accel World Crossover "Versus"
http://www.baka-tsuki.org/project/index.php?title=Sword_Art_Online:Versus
Pretty much what everyone else has said, but its likely that they share the same timeline too, AW being in the future of SAO. This is because the NerveGear used in SAO is mentioned in AW as one of the predecessors to the NeuroLinker, making these 2 series all the more interesting to follow
By the same author, similar conflicts between the two protagonists. And the same futuristic view taking place in two worlds: real life and virtual life. Also in both you'll have a incredible addiction to see the next episode.
Both anime were based on light novels by Reki Kawahara and follow unique storylines. They're both school-like anime and are based in the future. Both have made use of the "full dive system" which allows them to enter a virtual world using technology. Both have an amazing plot and are well worth the watch. If you liked either one, you'll most likely like the other!
Both are game-based anime. Both protagonists are OP (overpower) and both get "the girl". Both are really good anime, but they differ very much when it comes to the main characters' personalities and plot. But both are really action-packed with cool fighting scenes.
Accel World shares many similarities with Sword Art Online. Among the more obvious are the setting, plot premise, and animation. In addition, both have strong romantic themes and slight psychological undertones. Also, Accel World is speculated by some to be a sequel to Sword Art Online, since the NerveGear is mentioned in a later episode and both series were created by Reki Kawahara.
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Opening Theme#1: "crossing field" by LiSA (eps 2-14) #2: "INNOCENCE" by Aoi Eir (eps 15-24)
Ending Theme#1: "crossing field" by LiSA (eps 1, 25) #2: "Yume Sekai (ユメセカイ)" by Haruka Tomatsu (eps 2-14) #3: "Overfly" by Luna Haruna (eps 15-24)
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OppaiSub [OppaiSub] (Brazilian Portuguese)
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