Synonyms: Fate/Zero Second Season
Japanese: フェイト/ゼロ 2ndシーズン
Status: Finished Airing
Aired: Apr 8, 2012 to Jun 24, 2012
24 min. per episode
R - 17+ (violence & profanity)
L represents licensing company
Score: 8.811 (scored by 59691 users)
1 indicates a weighted score
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SynopsisThe battle for the Holy Grail continues, with more lives lost and more secrets revealed. When the curtain falls, who will emerge victorious is anyone's guess... And what "victorious" truly means, is even more questionable.
Related AnimeAdaptation: Fate/Zero, Fate/Zero
Sequel: Fate/stay night, Fate/stay night: Unlimited Blade Works,
Side story: Fate/Zero: Onegai! Einzbern Soudanshitsu
Characters & Voice Actors
"Power tends to corrupt, and absolute power corrupts absolutely" - Lord John Dalberg-Acton, 1837.
There are many types of power - financial, military, political, religious, etc - and at one time or another each has been used to further the goals of individuals, organisations, and even nations. The odd thing though, is that even though it has been referenced for thousands of years in everything from legends and myths to folktales and history, magic has rarely been placed in the same category. The problem is that people don't really believe in magic any more, and the subject has been relegated to the realms of fiction and fantasy - even though it was often said that practitioners had the ability to wield primal forces, command spirits, and shake the foundations of heaven.
Everything has a price though, and in order to achieve or seize power of any sort you have to be willing to give up certain ... things. So the question is, what would you sacrifice for the chance to be a god?
The continuation of Fate/Zero opens with two F-15 jets that have been dispatched by the Japanese Air Force with orders to investigate the situation on the Mion River. Archer/Gilgamesh watches with disdain from on high as Sabre, Rider and Lancer continue their temporary alliance, and the pitched battle with the giant creature summoned by Caster/Gille de Rais rages on.
Little do they know that a new player is about to enter the field ...
One of the most noticeable differences between the first and second halves of Fate/Zero is the shift from preparation and planning to all-out action - something that is rather eloquently symbolized by the battle on the Mion River. With much of the preamble over, the storyline is able to place the kid-gloves to one side and ramp-up the tension between the combatants. This is most often achieved by drawing on the conflicting ideologies of each of the characters - with some thoroughly unscrupulous tactics thrown in to drive home the fact that the participants are involved in a war. The plot remains as focused as ever, but there's a palpable change in the atmosphere of the series, and many episodes have a less forgiving, more brutal air about them.
This shift in "attitude" has been handled extremely well by series director Aoki Ei and his writers, and a great deal of attention has been paid to the impact the numerous action scenes have on the characters - something that's becoming a rarity in modern anime. It's an interesting and effective usage of screentime that is markedly different from the patient build-up of the first half of the story, but crafted with the same care and attention to detail that have become a hallmark of Type-Moon/Ufotable collaborations. This prevents the show devolving into a legendary free-for-all, and allows for some very interesting confrontations - several of which have their roots in the layers of subtext that were added during previous series.
With the focus on action instead of intrigue, one might have expected there to be some differences in the visuals. Thankfully there are almost no major alterations present throughout the series - aside from a few cosmetic differences in clothing and apparel. The high production standards have been maintained and character movements are as sharp and crisp as ever. There are a few relatively minor issues with the blending of CG and standard animation, but these are pretty easy to ignore. What does stand out are the rather dazzling visual effects, many of which are bigger and bolder due to the shift from preparation to action. The choreography and timing of these - together with the quality of the character animation - make for some truly stunning combat sequences.
Composer Kajiura Yuki's all-female band Kalafina - the long-time muses of Type-Moon/Ufotable collaborations - open the second season with the operatic rock ballad "To the Beginning", while the main participants in the Holy Grail war are re-introduced in a well-choreographed montage that contains a few hints of things to come. On the other hand the closing sequence is a rather simple yet moving account - told through a series of still images - of the relationship between Emiya Kiritsugu and Irisviel von Einzbern - with Luna Haruna's pop ballad "Sora wa Takaku Kaze wa Utau" adding an uplifting and slightly bittersweet tone. Kalafina also return with the martially themed operatic ballad "Manten" as a special closing track for episodes 18 and 19.
The first season of Fate/Zero featured a very high standard of audio production, and it's nice to see that sound director Iwanami Yoshikazu hasn't allowed anyone to rest on their laurels. The background music is as diverse and atmospheric as ever, and while there are a few tracks that may sound a little off-kilter, this appears to be a purposeful move in order to heighten the mood of certain scenes. That said, there are two areas where this series is arguably superior to its predecessor - both of which have been pushed to the fore by the move to action.
The audio effects are as sharp and clear as ever, but the increase in combat means that the production standards need to be pushed even higher and more diversity needs to be added. In addition to this the quality of the audio/visual choreography - which was already excellent in the previous series - often went unnoticed because of the focus on preparation and planning. Thankfully Iwanami is arguably one of the most experienced sound directors working in the industry, and his skills - developed over many years working on a variety of different anime - really make the difference. The superb effects and remarkable choreography really set the second series of Fate/Zero apart from other shows released this year, and mark it as a front-runner for any potential awards in this department.
Unlike many other anime, the move to an action footing hasn't caused the script to devolve into random shouts, grunts and screams, and the writers have done well to retain the maturity and intelligence of the first season. There is a bit of a change in the delivery though, as with the goal in sight, some of the actors appear to have been encouraged to add more emotion to their roles. This works surprisingly well with characters who were cold or aloof in the first series - Sabre and Archer for example - and the differences in their feelings becomes more pronounced as the story progresses and the battles take their mental toll.
One of the biggest criticisms of Fate/Zero is that it has tried to weave a coherent narrative from too many character and plot threads without relying on a lead role. Now this may seem like an anathema to those who prefer their development to follow a distinct linear progression, but those tales often suffer from an age-old problem in storytelling - every good protagonist needs an equally good antagonist. It's an issue that has affected anime for many years as - contrary to popular belief - creating and developing a good opposite (the antagonist doesn't have to be a villain after all), to a hero/heroine is not an easy task.
Thankfully Fate/Zero takes its cues from shows like Baccano!, and the lack of a lead role is actually a boon to the series as it allows multiple perspectives to come to the fore. Each of the participants in the war for the Holy Grail is effectively the antagonist of one or more of the other combatants, and all of the players bounce around the plot like peas on a drum - colliding into each other and changing their directions, alliances and enemies in the blink of an eye. It's a rarely used and fascinating approach to character development that highlights in particular the ever-changing nature of the battlefield. One big plus is that while the first season was rather staid in its portrayal of the heroes, the second half of the story pulls very few punches - showing clearly the lengths to which several of the combatants will go in order to win, opening the scars of old wounds, and ensuring that the viewer knows exactly what everyone has put on the line for the ultimate prize.
Over the years there have been many anime that have changed focus and tone from one season to the next, but rarely does it happen in the space of one series. The reason for this is because it's often extremely difficult to reconcile what may eventually turn out to be conflicting portrayals of the story and characters - and therein lies the greatest achievement of Type-Moon, Ufotable, and author Urobuchi Gen. The successful blending of two different perspectives has created a remarkable story that isn't afraid to show off its intelligence or maturity, and the second half of Fate/Zero successfully builds upon the carefully laid foundations of the first season - even with the increase in action and combat.
Prequels are often tricky to deal with as they are very easy to get wrong, which is one of the reasons why this series is a little bit special. In addition to shedding new light on the events that occur in Fate/Stay Night, Fate/Zero is also a singular example of just how good seinen action tales can be, and a testament to the quality that can be achieved through long-term studio collaborations. read more
Fate/Zero - Spoiler-free review
(This review will cover both first and second season)
Have you ever wished for something? And if you have, what did you wish for? World peace? A real life Evangelion? A third season of Haruhi? And if you had the chance to grant that wish, how far would you go to make that wish come true? Would you waste all your life savings, or be prepared to kill someone for it. Fate/Zero is basically a death match between seven mages dueling for a magical cup called the Holy Grail that could grant any wish you desire. The idea if a survival deathmatch isn't anything new in anime and has been seen before, like in Fate/stay night or Mirai Nikki, but Fate/Zero does it really well. Those who've already watched Fate/Zero know how great this anime is. For those who haven't watched it, I'll say: "What the hell? Why haven't you seen this yet?"
As you may already know, the story is about seven different mages/masters that compete for the Holy Grail. They summon out very powerful servants that help their masters fight. The story is fantastic with plenty of awesome battles, unpredictable plot twists, and mind-blowing events. I could easily give it a 10 out of 10, but the story isn't perfect. The first episode is a 40 minute long introduction to the characters and story. It isn't very enjoyable watching 40 minutes worth of introduction, but it helps you get to know the story and characters well. But if you could get past the first episode, you're gonna be in for one hell of a ride 'cause everything else is amazing. And although some people complained that they didn't like the ending, I personally liked it because I'm a big fan of happy endings.
The art and animation is simply perfect, actually...I don't even think "perfect" is enough to describe it. It's beyond perfection and is more than I could ever ask for. I guess you could call it a masterpiece. If you don't know what I mean, the animation could probably compare to "The End of Evangelion", or "Sword Art Online." The animation was done by ufotable, the same people who animated the Kara no Kyoukai series and if you haven't seen that either, boy, you've been missing out on a lot.
To me, the best kind of soundtrack for an action anime, is epic orchestra, and Fate/Zero does that. The soundtrack only make the perfect animation even better to watch, if that's even possible. It will get you hyped. It will give you Goosebumps. And it will make you sit on the edge of your seat with your jaw dropped, while your eyes glued to your computer screen. Maybe I'm just over exaggerating. But in the simplest terms, it's just epic.
All the characters in Fate/Zero were all great with different personalities. Kiritsugu receives quite a bit of character development and so do a few other characters like Waver and Kariya. The main problem I had with the characters was that there was very little backstory that was actually told except for Kiritsugu. Lancer's backstory was short and I barely knew anything about him, I wanted to know more about him since he was a cool character. And sometimes I didn't know a character or their backstory because my goddamn english and history classes are boring as hell. But besides all that, Every character was great and were really interesting, especially Caster, he masters the rule of cool.
Fate/Zero delivered everything I could ever want in an anime. Action, great characters, awesome soundtrack, mind-blowing events and more. The only thing I didn't enjoy as much as the rest of Fate/Zero was the first episode, it's a 40 minute long introduction, that's not a very good start if you think about it, but everything else was amazing if you can get past that.
Overall, Fate/Zero is an anime you definitely shouldn't miss, it's one of the few anime out there today that we could actually call mature. Unlike other anime out there nowadays that are filled with fan-service, tits, cleavage, and panty shots, Fate/Zero maintains it's maturity and has little to no fan-service. So if you don't like over the top fight scenes, mind-blowing story, great characters and prefer ecchi, fan-service, and panty shots, you shouldn't watch this anime, instead go watch something like KissXSis. To everyone else, go watch Fate/Zero because it's freaking amazing. I'm ohhenry2, and I give Fate/Zero, an Amazing 9/10 read more
Opening Theme"to the beginning" by Kalafina (eps 1-4, 7-11)
Ending Theme#1: "Sora wa Takaku Kaze wa Utau (空は高く風は歌う)" by Luna Haruna (eps 1-4, 7-11)
#2: "Manten (満天)" by Kalafina (eps 5, 6)
#3: "to the beginning" by Kalafina (ep 12)
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